May 8th: Sixty

Working on fixing the things that seem to be bogging performance down. Found the code causing the worst problems in the animation behavior and improved it, though there still seems to be something causing the occasional 5ms spike that comes up sometime in the mask animations. The other major culprit is the inter-entity collision function, which it makes sense would be expensive buuuut I would expect to see those issues only emerge when there were many entities active at once, which doesn’t seem to be the case right now. I’ll focus on fixing that and see where else I can improve performance tomorrow. Also got some manual labor, some painting, and some streaming in today. Good day — though sullied slightly by no one seeming to like my blog post. Oh well!

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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