February 24th, 25th: Mutex

had to replace AS3’s shitty interworker messaging system with a custom system, and then found out today that I’d done a bad job with some of the specific concerns of multithreading and implemented mutexes where they were needed. Still not getting particles to render out for some reason, but most of the necessary steps seem to be happening so probably just an issue of figuring out what final link in the chain isn’t working.

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