February 16th: Tangle

Still getting everything worked out for particle multi-threading. I think I’ve figured out an approach that should be reasonably effective here, trying to pull as much of the management out into the classes that manage the connection between the particle system worker and the main game classes as possible. I think it’s coming together, and I’ll probably be able to get it to build — well, maybe not tomorrow because it’s gonna be pretty busy, but the day after probably.

Also got some commission work done.

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