February 13th: New Threads

Started researching today how to do multithreading in Adobe AIR. The approach is conceptually ridiculously simple, basically just loading in a separate swf and executing it concurrently, but it will be tricky to figure out how to restructure my system to accomplish it. Once I do, though, I can decouple my particle processing, the most processor intensive part of my game, and run it on a separate thread, which should um basically double performance. So that would be a good thing to get done.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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