February 13th: New Threads

Started researching today how to do multithreading in Adobe AIR. The approach is conceptually ridiculously simple, basically just loading in a separate swf and executing it concurrently, but it will be tricky to figure out how to restructure my system to accomplish it. Once I do, though, I can decouple my particle processing, the most processor intensive part of my game, and run it on a separate thread, which should um basically double performance. So that would be a good thing to get done.

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