February 6th, 7th: Wall

Spent a lot of time working on collision detection today. It’s SO CLOSE to perfect, but I’m still having trouble with the character popping up onto one-way platforms in a way that interrupts the motion of jumps OR falling through one-way platforms if she’s running towards the upward slope. Sleep will probably help me solve this. Also did some level building — going to need to work on tilesets more soon, since I’ll want the cave tileset to look good for working on the cave area.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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