January 18th: Smorgasbord

Got a lot done today, enough that I can’t remember what all I got done. Saving/loading collision data, a display for positional data in the editor, experimented with not caching color information for the frames (doesn’t work well since the filtered draw function doesn’t play well with the alpha channel), and did some level building. Also a spot of commission work. Good day.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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