January 5th-7th: Blip Blip

Missed a few more days. I’ve been working on the aforementioned core game system, and getting close to finishing it, but I was getting kinda tired of working on it so today I did more level art stuff, building out the intro level to a fairly polished place. It’s at the point now where, in terms of level presentation, it could be in a finished game. There’s still stuff I’d like to do with it, but I feel pretty okay about leaving it as-is for the time being. Also commission stuff etc same ol same ol. It’s very snowy out.

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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