Only started working late in the day due to getting caught up in watching a stream. Feel kinda dumb. Anyway, lots of miscellaneous little things on the game, most notably finishing defeat animations. I also discovered that the reason for massive performance issues was because the entities in the level had been massively reduplicated – once I cleared the dupes out it worked fine. This means that the entity duplication bug I had previously observed is really becoming a critical priority, because I can’t afford to do this for every level I make.
Also did a bit of commission work and writing.