December 14th: Bad Timing

Only started working late in the day due to getting caught up in watching a stream. Feel kinda dumb. Anyway, lots of miscellaneous little things on the game, most notably finishing defeat animations. I also discovered that the reason for massive performance issues was because the entities in the level had been massively reduplicated – once I cleared the dupes out it worked fine. This means that the entity duplication bug I had previously observed is really becoming a critical priority, because I can’t afford to do this for every level I make.

Also did a bit of commission work and writing.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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