November 6th: Jaws of Defeat

Spent some more time working on defeat animation. This one’s tricky — might end up actually doubling the frames on it, which would make it probably the longest animation in the game. Fortunately there’s not a lot of motion per se. UNFORTUNATELY the motion there is is kind of tricky. Oh well, will keep hammering at it. Also did a bit of level design and worked on the music track for the last area of the first chapter, as well as making a new foray into recording let’s play stuff with the Dark Souls 3 DLC.

Advertisements

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s