November 6th: Jaws of Defeat

Spent some more time working on defeat animation. This one’s tricky — might end up actually doubling the frames on it, which would make it probably the longest animation in the game. Fortunately there’s not a lot of motion per se. UNFORTUNATELY the motion there is is kind of tricky. Oh well, will keep hammering at it. Also did a bit of level design and worked on the music track for the last area of the first chapter, as well as making a new foray into recording let’s play stuff with the Dark Souls 3 DLC.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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