November 3rd: Skippity

Ended up cycling my sleep schedule again, which is why I missed a couple of updates. Nevertheless, finished right facing harvest animation and stun animation, started figuring out what the defeat animation will look like, did some music work, some commission work, and started brainstorming on a potential game jam project.

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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