July 2nd: Worldly

Okay, first up in the new schedule was going in and doing some level design. I’m currently doing rough design on the second area of the game — more specific design work will have to wait for finalized tilesets, but right now I’m trying to just plan out the paths through the area, where secrets will be hidden, good places to put enemies, etc. Also did some more commission work and streaming. Pretty solid day.

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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