June 9th: Overflow

Been getting very sleepy, and now experiencing the inevitable snapback from trying to adjust my sleep schedule. Oh well. Finished the right-facing stopping animation, will do the left next: This means the character is at least fully animated for the most basic movements, providing a nice base to expand outwards from. Finished animations at least look really nice, which makes me feel better about how long they take.

Also fixed a bug that had gone unnoticed until the new version of Haxe made it more obvious. Some important values were going uninitialized. Unfortunately, there’s probably more where those came from, but at least now I’ll know what to look for.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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