May 22nd: Bound

More work on left run. Pretty close to done, but some of the details are kind of finicky. Actually, just in general I seem to have stumbled into making the most pain-in-the-ass character design to animate of all time, with a lot of details that need to remain consistent throughout the entire character that are just large enough to be explicitly visible at sprite scale. Oh well, at least those elements look cool in motion.

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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