Spent some time thinking about tilesets and overhauled my template to try to create a more effective base to build the tilesets I need.
This should make it a lot easier to create the kind of transitional tiles that have actual practical applications within the game. Unfortunately it means I need to go through and update all the working tilesets, AND the tile collision data, AND the maps I’ve already done. Sigh.
On the plus side, I banged out most of the work on the AnxEdit animation recompiler today. One more work session should finish it.