March 9th: Tile Revisions

Spent some time thinking about tilesets and overhauled my template to try to create a more effective base to build the tilesets I need.


This should make it a lot easier to create the kind of transitional tiles that have actual practical applications within the game. Unfortunately it means I need to go through and update all the working tilesets, AND the tile collision data, AND the maps I’ve already done. Sigh.

On the plus side, I banged out most of the work on the AnxEdit animation recompiler today. One more work session should finish it.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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