February 24th: Learning Ropes

Forgot to post yesterday, but spent that building a rough rope tileset. Today I started adding the capability to have background tiles as well as the default foreground tiles, which is basically two separate concurrent maps — this should let me do some interesting stuff in the long term, but in the short term it’s mostly just a way to have the rough levels still have enough detail to look interesting, before I start adding details and particle effects and all that. It also has the nifty side effect of eventually solving a tricky engineering problem for a special room late in the game, so that’s handy.

With AnxEdit, I got the re-pathing stuff working so that’s good. Right now it pops up a big ugly confirmation window, but that’s probably unnecessary — though a notification might be good. Dunno!

Advertisements

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Level Design, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s