February 15th: Tweaks

Modified the tileset template a bit to add foreground element tiles and combination solid/platform tiles, since it was getting hard to make natural transitions between solid and platform tiles in some circumstances. The code for these will be kind of tricky, so I may end up trashing these tiles, but they’re in for now.

I also added support for ’empty’ frames in animations, as a necessary step towards adding a new frame button. Which I actually didn’t need to add, because I already made it, and it works now. There’s still some pretty buggy stuff associated with it, but the thing itself works. The biggest problem I’ve run into is that frames of different dimensions actually totally breaks my frame drag and drop code, which is pretty bad.

Advertisements

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Game Design, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s