Got registration point re-ordering working, which pretty much finishes up the reg point editor. I’ve got some more stuff I’d like to have in terms of registration point editing, like being able to drag around points across frames simultaneously and having some confirmation for deleting points, but all the basic functionality is there so that stuff goes on the wishlist.
I finished adding all of the basic level planning stuff to the planning document. It will still be expanded as I go, but this gives me a nice starting point to work from. First up I’m going to probably be building out the first areas of the game with just basic terrain collision mapping, but before that I’m going to have to spend a day updating the EverEnding code to use the updated version of the slider class I modified for AnxEdit.