October 16th: Arc

Didn’t get to do much yesterday, but today I implemented the throwing animation using the new conditional system and roughed in something for maximum pursuit distance, though it’s untested so far. This version of the entity is getting close to done, and it provides a natural starting off point to work on the next. Good.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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