October 6th: Hell’s Angles

I made it so thrown attacks self destruct after hitting the player, and also when they contact a melee attack. Ideally this would mean the player could protect herself by deflecting ranged attacks, but at the moment it’s rather unreliable, partially just due to the arc of the melee attack and partially due to the order collisions are resolved prioritizing damaging the player — I may need to implement some sort of priority system for collisions like I have for image drawing.

I’m also starting to suspect there’s a bug in the trajectory code making it so the ranged attacks can’t arc upwards, which makes a lot of them impossible to hit. That also needs fixing.

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