October 2nd: Going Ballistic

I couldn’t really figure out the trajectory calculations at all, but searching for ‘ballistics’ on wikipedia pretty much gave me the formula up front. It’s a complicated formula, so I don’t feel too bad about having a hard time with it.

Anyway with that slotted in place I put in a few more chunks of code to create the entity and set its trajectory: these aren’t really functional yet, and I’m going to have to put some time and work into figuring out how this will work with the ranged attack creation, but it’s a step anyway.

Might also work on the throw animation a bit more.

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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