October 2nd: Going Ballistic

I couldn’t really figure out the trajectory calculations at all, but searching for ‘ballistics’ on wikipedia pretty much gave me the formula up front. It’s a complicated formula, so I don’t feel too bad about having a hard time with it.

Anyway with that slotted in place I put in a few more chunks of code to create the entity and set its trajectory: these aren’t really functional yet, and I’m going to have to put some time and work into figuring out how this will work with the ranged attack creation, but it’s a step anyway.

Might also work on the throw animation a bit more.

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