September 28th: Knockaround

Been a few days. One of those days I skipped because I did the weekly devblog, which covered that day as well, and the other I skipped because I was too tired to get anything done.

Anyway, still didn’t get a lot done, but went in and confirmed the new knockback model works, fixed a problem with the knockback getting added several times so it was way stronger than it was supposed to be, and adjusted the values to compensate. Only 10-15 minutes of work, but I’m still pretty tired so, you know, whatever.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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