August 29th: Throughline

I ended up expending all my energy writing yesterday, but I got a few hours of work in today. That mostly ended up being debugging time, figuring out why platform ground tiles were no longer working properly and tracing why attack collisions weren’t always working. The biggest issue behind attacks not registering properly was that it turned out that this was the first segment of code to use the heretofore untested bitmap intersection collision detection, and because it was untested there were of course a couple of bugs in it. Anyway, with this stuff working, next up is ranged attacks, then polishing up and expanding the AI.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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