Collision is still super inconsistent, and the stun reactions for enemies still seem to not be working. I’m actually not sure if they’re properly transitioning to the stunned state or what, but yeah I think I’m going to try to focus on this for real tomorrow and get this system working properly. I may get ranged attacks working just so I have another system to test collisions with, or maybe I can go back to the moving platforms and change their collision test to the pixel-collisions that attacks use to see if the problem is in the detection stage or the reaction.
Anyway I’ll figure out the specifics tomorrow. I also need to do some writing for the blog, so between them that’s probably like a solid 5-6 hours of work.