August 26th/27th: Conversion Rate

Hm I guess yesterday should have been marked as an August 25th update since I wrote it a bit after midnight. Well whatever. Spent most of today on other stuff, but to keep my hand in I found at least one of the bugs that was fucking with my collision. It was yet another bug created by converting between pixels and tiles — the engine components are resolution independent, but the graphics assets aren’t, so the collision mesh and its graphic weren’t lining up properly. This comes up a lot, in different forms: Not sure what can be done about that, since neither unit is really something I can abstract away. Oh well.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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