July 4th: ID4

I’m taking it kind of slow, not because it’s a holiday (I don’t care much), just because it’s fuckin’ hot. I got the animations all hooked up and they seem to mostly work right now. There’s definitely something wrong with the line of sight calculations allowing the entity to see the player when it clearly shouldn’t be able to, not sure what’s going wrong there. I may draw some debug lines to figure that out. This is definitely starting to behave something like what I want though: Some improvement may need to be done on the path navigation and a lot of the attacking code still needs to be done, but it’s shaping up.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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