June 29th, 30th: Setup

Just a bit more work on all the states. The number of build errors is down to just a couple, so all I need to do is get those fixed up and address a couple of notes I have and then I can I think start building and testing and debugging these guys. It’s slow going, but it’s going. It’ll probably go faster once I’m working with something functioning again instead of getting everything lined up to build. This is why I should really try to keep the game in buildable state at all times, it’s so much more fun to work on that way.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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