June 21st: Stubby

I got it to where it compiled except for all of the requests to execute attacks and to get delays between actions, which I need to figure out some of the specifics of. I’m pondering making this kind of behavioral state machine an abstract class which I can derive from for specific entities, basically meaning that I’ll only have to create the specific behavioral states from this point on. And, by pondering, I mean I’ve already started to do it and we’ll see if it works out.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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