Tweaked the pathfinding so entities account for head room while jumping and so that they will keep moving into position instead of trying to make impossible jumps right at the edge of the platform. Performance is still a bit inconsistent, but definitely better than before.
Also worked on the running animation a bit more. It’s coming together a bit, but it lacks snap. I’ll probably try to make some of the movements a bit more sudden and extreme tomorrow so it has a bit more character.