Okay I meant to skip a day for the weekly devblog but apparently I accidentally skipped two somehow.
This seems to happen a lot.
Oh well whatever, that shit’s not important. I added some fixes today to ensure that entities make every jump while pathing, by the simple expedient of teleporting them on top of the block they’re jumping to once they get close enough. That seems to work pretty well. I think this is getting very close to complete, but it’s still building the occasional path through solid walls which is an issue.