May 17th/18th: Navigation


Getting real close to generating the proper path now! The one problem, you may have noticed, is that to get to the second-to last platform it jumps directly from the rightmost node over rather than tracking across the platform and jumping at the edge. This is unlikely to be a big problem, since the generated paths should still be viable, but is definitely not optimal.

I haven’t decided whether that’s a problem with the nav map, and those two nodes shouldn’t be connected, or a problem with the path selection, that it should notice when a chosen path navigates through other nodes and add them into the path. Once I figure that out, this part might be done, and I can finally start working on making this code actually move entities around.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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