May 15th: Roundabout

Oops, forgot yesterday’s update. I redid the node selection code using a proper A* algorithm, which it turns out I’d kinda half-remembered and fucked up before, so now it finds the shortest path. I’m a bit stuck on the obstruction-checking code though: I think I have the minimum jump value calculation working correctly now, which is the first check, but I think it might be picking up collisions a bit overaggressively. I’ll have to take a closer look at which tiles it’s checking to see if it’s looking at ones it shouldn’t be looking at.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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