May 1st: Strange Ways

Spent an hour or two today looking through someone else’s pathfinding code and trying to adapt it for my purposes. It’s starting to get beaten into a vaguely usable shape, but the environment it was built for is more complex in some ways (with climbable ladders), while being simpler in others (no sloped tiles). I kind of wish it was a bit more readable, and spread out between fewer files, but I’m starting to get a feel for what the actual algorithm is here.

If anyone’s curious, this is the code I’m working off of:


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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