April 28th: Masks

Got some more work done on the behavior programming, making it so it can lose sight of the player for brief periods of time and still continue pursuing her and making it so line of sight only works within a certain range. I also dummied in most of the code for the other versions of this enemy: As I suspected, only one of them should be particularly tricky, the rest either standing still, doing simple patrols, or doing basically the same thing as the basic version but with an extra ability or two.

I also put together a rough silhouette sketch for the enemy. I’m still kind of figuring out how to make the different versions look distinct from each other, but the basic form should suffice for planning at least.

MaskAlert MaskIdle

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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