April 22nd: Snowballing

Okay, started in on the second enemy type, if only very slightly. This is probably going to be the single most complex non-boss enemy type in the entire game, so I need to leave myself some room for this to take a while. Fortunately, one of the reasons these guys are so complex is because there’s a bunch of different versions of them, which gives me a pretty natural lead-in to compartmentalize my work. Also fortunately, these are also going to be one of the most common enemies in the game, especially in the first chapter, so once I get these guys done that will represent a significant step forward in the overall development of the game.

It’ll probably take a while to make real progress on these guys, but hopefully I can at least get something in the game to build off of soon. Because of the complexity of their behavior, these enemies will also take a lot of work to animate, so that’s also a bit intimidating — but, possibly, also lucky, since it gives me another thing to do when I get frustrated or bored with programming.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Game Design, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s