April 6th: Frustrations and adjustments

Bleh. Okay, building a tileset for what’s supposed to be a naturalistic looking area is a pain in the ass. I thinking now that the more natural areas will primarily be built with drawn and placed graphics while the more constructed city and castle areas will be built with tile sets. I’m also running into a lot of bugs which are making testing tricky, so tomorrow is probably going to be all about debugging. I also have performance concerns about placing large graphics, but I’m not sure what to do about that. I may have to make it so certain detail layers can be cached along with the level graphics so I don’t need to redraw everything each frame. Dunno. I’ll have to get back into the programmer mindset tomorrow to tackle all this stuff.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s