April 1st: Light Management

Okay whatever I made a super bare bones light manager because I couldn’t think of a better way to organize this. It’s just a super simple bare bones static class that holds all the lights, creates new ones when you need them, and can perform group operations. I can expand it as I need to, but for the meanwhile it’s just a way to coordinate setting lights between entities. Tomorrow I may test all this out or I may just go and try to do some level artwork.

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