April 1st: Light Management

Okay whatever I made a super bare bones light manager because I couldn’t think of a better way to organize this. It’s just a super simple bare bones static class that holds all the lights, creates new ones when you need them, and can perform group operations. I can expand it as I need to, but for the meanwhile it’s just a way to coordinate setting lights between entities. Tomorrow I may test all this out or I may just go and try to do some level artwork.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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