March 31st: A Light Touch

Okay the light behaviors are pretty close to done. I’m kinda not too happy with my current way of getting and setting basic light information, but it will work I guess and this aspect of the code doesn’t have to be super refined at the moment. I should be able to get this up and running without too much work tomorrow. After that I may start working on character animations or level tilesets, or possibly put some more work into creating enemy types.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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