March 17th: Listing

For whatever dumb reason I ended up only able to get a bit of work in today, but used that to write up the first couple of enemies. I think I’m getting enough detail here to make programming behaviors for them to be pretty straightforward, but plenty of time to look them over more if they need more work. I’ll probably try to write up a bunch more tomorrow, 5-10. There are about 20-25 normal enemy types in the game, so that’ll put a pretty good dent in the job.

Very very sleepy at the moment, sorry if this is disjointed.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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