March 13th: Dud

Well, tested the patrol behavior and, uh, it leaves something to be desired. That’s cool, I’ll figure it out before too long. Realizing now that making all of the different enemies work well and be fun and interesting is going to be a lot of work. It hadn’t really occurred to me before how much of that would require very careful custom coding. Makes me understand a bit better why floating enemies that do damage on contact are so popular in games.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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