February 27th: Hard Times

Just added a simple behavior to make it so that when you fall from a long height it momentarily forces you into a crouch animation. This is an idea I took pretty much wholesale from Symphony of the Night, one of my major influences here, and with a nice thump and some dust particle effects it adds a lot of weight to the character. This will also interact with things like the downwards attack, and should improve the feel there as well. I also made a list of other tweaks I either definitely want to make or maybe want to make to the movement system: Stuff like whether or not rolling off a ledge takes you out of the roll or puts you into an air roll, whether you can jump out of a roll in the air or on the ground, whether I want to change up the way hill-sliding animations look, etcetera. I’ve been kinda distracted the last couple of days, but I can hopefully burn through these in relatively short order once I focus in on them.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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