February 26th: Move and Slide

Spent quite a while solving an easy problem today. It mostly ended up taking a while because it involved modifying the ground tracking behavior in a way that didn’t assume the entity was using the same movement behavior as the player, which meant I needed to lay some base rules for movement behaviors in general, which meant I needed to create a base movement class to have all the other movement behaviors inherit from, which meant I needed to change some of the animation commands to accommodate the new base class. Kind of a pain in the ass but whatever, it works now. All this, just to make it so that when you push against a slope it always plays the slope animation, but stops as soon as you stop pressing. Game development!

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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