February 5th: Thud

Okay, first pass on the collision code is done. It’s much tidier and easier to read, and though it’s currently broken it’s not very broken. Tomorrow I fix all the brokens (hopefully), then see about reintegrating ground tracking. Even if I go back to the old way of doing ground tracking and level collision both in the same behavior, I think my new approach to calculating the collisions themselves is a big improvement. So yay.

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