December 19th: Flicker

Fixed a minor problem with the controller stuff, fixed a few problems with the entity and map editors, got melee attack registration working. I think I’ve pretty much figured out how to handle death animations and stuff, which is by creating a behavior that spawns other entities when the first entity dies – this can be used to spawn a death animation entity, a set of particles, or whatever. Still needs some figuring out, but that’s the core idea.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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