December 12th: Untangling

Some more refactoring, and also rewriting some of the test files to handle the refactoring I did last time. I ended up cleaning up a lot of the animation files by deleting all of the information which just had default values, which makes them a lot neater but also means if I make any modifications to them in the future they’ll be way easier to do. I also added support for flickering and invulnerability after an enemy takes a hit, but somewhere along the way the attack collision detection stopped working so I gotta figure out what’s up there.

I think I might just go ahead and try to get controller input working tomorrow instead, though.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s