December 12th: Untangling

Some more refactoring, and also rewriting some of the test files to handle the refactoring I did last time. I ended up cleaning up a lot of the animation files by deleting all of the information which just had default values, which makes them a lot neater but also means if I make any modifications to them in the future they’ll be way easier to do. I also added support for flickering and invulnerability after an enemy takes a hit, but somewhere along the way the attack collision detection stopped working so I gotta figure out what’s up there.

I think I might just go ahead and try to get controller input working tomorrow instead, though.

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