November 20th: Other Side

I didn’t get to the testing today so much because I realized that there were a few cases that my code yesterday didn’t cover. I also ended up doing a lot of rearrangement of the behavior package structure and got rid of the behavior that tracked width/height of entities to fold it into the collision stuff on the basis that as far as I can think of collision is the only time you’d need that info.

I tried to get an ultra-simple test-case working, but ran into a bunch of problems with the entity editor which I apparently broke pretty hard somewhere along the way. So tomorrow I fix those and see about getting some test cases working.

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