November 1st: Done Enough

Okay. I’ve crossed all of the things to do on this detail editor off of my big list of things to do on the detail editor. I think I’m going to call it done-ish.

To elaborate slightly, I’m sure I’m going to find a lot more stuff that needs polishing and fixing when it comes time to use this to actually produce content, but there’s no point in spending time and effort now digging up what will be glaringly obvious later. I’m going to move on to other things — most notably, going through all of my working editors and making a list of bugs and tasks to get them working at top shape. Then I’ll make a similar list of things left to be done for the game.

Bit by bit.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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