October 27th: Type

Okay, I made it so that in the behavior editor if you want a particle behavior to affect the particle’s type you can just set the type from a list of all the existing entity types. I haven’t tested it yet, so I can’t quite cross it off my list, but I think tomorrow I can get it tested and also do the last couple things on the list, which are pretty small. If nothing else comes up, the detail editor will be complete!

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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