October 6th: Fixerupper

I might not have gotten much else done today, but I got a decent chunk of programming in. Fixed a bunch of bugs which I introduced without noticing it a while back with changes to the facet system, got the browsers for the facets hooked up and tested, confirmed that all three browsers at least sort of work. There’s a bunch of kinks that will need to be ironed out, problems with windows losing focus and causing things that I want to stay selected to get deselected which breaks the interface a little, stuff like that. Shouldn’t be too hard to fix. After that I need to add a bit of code for dragging facets around, which I can probably copy from dragging particle behaviors, aaaand… getting close to done on the detail editor. Yay.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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