September 23rd: Scattershot

Okay, I figured out the dragging problem I was having yesterday pretty quickly (yay), and moved on to polishing up some interface elements for the detail editor. This lead me, for reasons I no longer recall, to do some minor refactoring on my particle effects, so that now the particle blend mode belongs to the particle’s render facet rather than its type — as it obviously should have all along, not sure why it didn’t but whatever. Some good progress here, if perhaps a bit scattershot.


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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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