September 6th/7th: Promotions!

I put together the menu to allow piece promotions (like in traditional chess, getting to the end of the board allows a piece to be promoted). That’s pretty much the last remaining major gameplay component. I also roughed out the victory screen in code, and once I get that working at least roughly and get it set up to transition from level to level I can start testing levels I think. Well, actually, I’ll probably need to get some decent graphics in first, otherwise it will be hard to interpret pieces, so I guess that will be next, after I rough out the victory screen.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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